Computer Graphics II: Rendering | UC San Diego Online
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Computer Graphics II: Rendering


Computer Graphics and Rendering

More sessions coming soon

About This Course

Today, computer graphics is a central part of our lives, in movies, games, computer-aided design, virtual simulators, visualization and even imaging products and cameras. This course teaches the basics of computer graphics rendering, that is of great recent relevance in industry, and that apply to all of these domains.

Students will learn to create very realistic computer-generated images of 3D scenes, with ray and path tracing. The course follows on from CSE 167, Foundations of computer graphics, to delve into the details of high-quality physically-based rendering, creating the most realistic and beautiful computer-generated images, culminating in a state-of-the-art path tracer with multiple importance sampling. The projects will be as follows (each counting for 25% of the grade, a passing score will be 60%)

What you will learn

  1. Raytracing (Homework 1)

  2. Direct Lighting (Homework 2)

  3. Path Tracing (Homework 3)

  4. Importance Sampling (Homework 4)